Google’s Genie 2 “world model” reveal leaves more questions than answers

Google’s Genie 2 “world model” reveal leaves more questions than answers

As podcaster Ryan Zhao put it on Bluesky“The design course of has gone mistaken when what it’s best to prototype is ‘what if there was an space.'”

Gotta go fast

When Google revealed the first mannequin of Genie earlier this yr, it moreover launched an in depth evaluation paper outlining the exact steps taken behind the scenes to educate the model and the way in which that model generated interactive motion pictures. They haven’t completed the an identical for a evaluation paper detailing Genie 2’s course of, leaving us guessing at some important particulars.

Most likely probably the most important of these particulars is model velocity. The first Genie model generated its world at roughly one physique per second, a payment that was orders of magnitude slower than might be tolerably playable in precise time. For Genie 2, Google solely says that “the samples on this weblog submit are generated by an undistilled base model, to level out what is possible. We’re in a position to play a distilled mannequin in real-time with a reduction in top quality of the outputs.”

Learning between the strains, it seems like the whole mannequin of Genie 2 operates at one factor successfully below the real-time interactions implied by these flashy GIFs. It’s unclear how quite a bit “low cost in top quality” is essential to get a diluted mannequin of the model to real-time controls, nonetheless given the dearth of examples launched by Google, we now must think about that low cost is essential.

Google’s Genie 2 “world model” reveal leaves more questions than answers

Oasis’ AI-generated Minecraft clone reveals good potential, nonetheless nonetheless has a lot of robust edges, so to speak.


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Oasis


Precise-time, interactive AI video period will not be exactly a pipe dream. Earlier this yr, AI model maker Decart and {{hardware}} maker Etched printed the Oasis modeldisplaying off a human-controllable, AI-generated video clone of Minecraft that runs at a full 20 frames per second. Nonetheless, that 500 million parameter model was educated on tens of tens of millions of hours of footage of a single, comparatively simple recreation, and centered fully on the restricted set of actions and environmental designs inherent to that recreation.

When Oasis launched, its creators completely admitted the model “struggles with space generalization,” displaying how “lifelike” starting scenes wanted to be decreased to simplistic Minecraft blocks to achieve good outcomes. And even with these limitations, it is not exhausting to uncover footage of Oasis degenerating into horrifying nightmare gasoline after just a few minutes of play.

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